WineD3D: compile against standard GL headers

Roderick Colenbrander thunderbird2k at gmx.net
Tue Jul 31 04:36:49 CDT 2007


Hi,

This patch allows WineD3D to build against a standard GL.h and removes the 
dependency on glext.h. This is useful for building WineD3D against 
opengl32.dll.

Regards,
Roderick Colenbrander
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