[3/3] wined3d: Add wined3d vertex sampler definitions

H. Verbeet hverbeet at gmail.com
Tue Jun 12 16:08:34 CDT 2007


VTF support will require these to be present.

Changelog:
  - Add wined3d vertex sampler definitions
-------------- next part --------------
---

 include/wine/wined3d_types.h |    7 +++++++
 1 files changed, 7 insertions(+), 0 deletions(-)

diff --git a/include/wine/wined3d_types.h b/include/wine/wined3d_types.h
index cd70b17..0cbe880 100644
--- a/include/wine/wined3d_types.h
+++ b/include/wine/wined3d_types.h
@@ -1561,6 +1561,13 @@ typedef enum _WINED3DSURFTYPE {
 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT     0x00000100
 #define WINED3DCREATE_ADAPTERGROUP_DEVICE           0x00000200
 
+/* VTF defines */
+#define WINED3DDMAPSAMPLER              0x100
+#define WINED3DVERTEXTEXTURESAMPLER0    (WINED3DDMAPSAMPLER + 1)
+#define WINED3DVERTEXTEXTURESAMPLER1    (WINED3DDMAPSAMPLER + 2)
+#define WINED3DVERTEXTEXTURESAMPLER2    (WINED3DDMAPSAMPLER + 3)
+#define WINED3DVERTEXTEXTURESAMPLER3    (WINED3DDMAPSAMPLER + 4)
+
 /* DirectDraw types */
 
 typedef struct _WINEDDCOLORKEY


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