[3/3] wined3d: Add wined3d vertex sampler definitions
H. Verbeet
hverbeet at gmail.com
Tue Jun 12 16:08:34 CDT 2007
VTF support will require these to be present.
Changelog:
- Add wined3d vertex sampler definitions
-------------- next part --------------
---
include/wine/wined3d_types.h | 7 +++++++
1 files changed, 7 insertions(+), 0 deletions(-)
diff --git a/include/wine/wined3d_types.h b/include/wine/wined3d_types.h
index cd70b17..0cbe880 100644
--- a/include/wine/wined3d_types.h
+++ b/include/wine/wined3d_types.h
@@ -1561,6 +1561,13 @@ typedef enum _WINED3DSURFTYPE {
#define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
#define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
+/* VTF defines */
+#define WINED3DDMAPSAMPLER 0x100
+#define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
+#define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
+#define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
+#define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
+
/* DirectDraw types */
typedef struct _WINEDDCOLORKEY
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