[3/5] WineD3D: Present does not clear the depth stencil
Stefan Dösinger
stefandoesinger at gmx.at
Wed Jun 13 17:21:19 CDT 2007
DirectDraw contains no tests because the d3d7 visual test is single buffered.
DDraw flip sequences don't seem to be enforced properly, so we can't read
back double buffered surfaces properly. But the motivation for this patch was
a d3d7 game(Crimson Skies)
-------------- next part --------------
A non-text attachment was scrubbed...
Name: 0003-WineD3D-Present-does-not-clear-the-depth-stencil.patch
Type: text/x-diff
Size: 10580 bytes
Desc: not available
Url : http://www.winehq.org/pipermail/wine-patches/attachments/20070614/520d189a/0003-WineD3D-Present-does-not-clear-the-depth-stencil-0001.bin
More information about the wine-patches
mailing list