[3/5] WineD3D: Unload texture coords for all supported texture stages

Stefan Dösinger stefandoesinger at gmx.at
Wed Jun 20 11:21:45 CDT 2007


Replaces the previous attempt which didn't load more than GL_LIMITS(textures) 
coordinates.

Loading texture_stages coords and unloading  them is not entirely correct wrt 
fixed function vertex processing and programmable fragment processing, but 
currently we load only texture_stages coords, so don't unload more than that. 
A seperate patch can fix the shader case with a test how d3d behaves.
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