[3/5] WineD3D: Unload texture coords for all supported texture
stages
Stefan Dösinger
stefandoesinger at gmx.at
Wed Jun 20 11:21:45 CDT 2007
Replaces the previous attempt which didn't load more than GL_LIMITS(textures)
coordinates.
Loading texture_stages coords and unloading them is not entirely correct wrt
fixed function vertex processing and programmable fragment processing, but
currently we load only texture_stages coords, so don't unload more than that.
A seperate patch can fix the shader case with a test how d3d behaves.
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