[2/2] wined3d: Do not mark texture stages > MAX_TEXTURES dirty,
they don't exist
H. Verbeet
hverbeet at gmail.com
Thu Jun 21 17:02:16 CDT 2007
Changelog:
- Do not mark texture stages >= MAX_TEXTURES dirty, they don't exist
-------------- next part --------------
---
dlls/wined3d/device.c | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 2fd70bc..ac418d9 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3234,7 +3234,9 @@ void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) {
if(This->texUnitMap[i] != i) {
This->texUnitMap[i] = i;
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_SAMPLER(i));
- markTextureStagesDirty(This, i);
+ if (i < MAX_TEXTURES) {
+ markTextureStagesDirty(This, i);
+ }
}
}
This->oneToOneTexUnitMap = TRUE;
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