[3/3] wined3d: gl_FogFragCoord is a scalar
H. Verbeet
hverbeet at gmail.com
Fri Mar 2 07:58:50 CST 2007
Changelog:
- gl_FogFragCoord is a scalar
-------------- next part --------------
---
dlls/wined3d/glsl_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 64deb4d..af038b5 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1994,7 +1994,7 @@ void vshader_glsl_output_unpack(
break;
case WINED3DDECLUSAGE_FOG:
- shader_addline(buffer, "gl_FogFragCoord%s = OUT%u%s;\n", reg_mask, i, reg_mask);
+ shader_addline(buffer, "gl_FogFragCoord = OUT%u%s;\n", i, reg_mask);
break;
default:
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