[3/3] wined3d: gl_FogFragCoord is a scalar

H. Verbeet hverbeet at gmail.com
Fri Mar 2 07:58:50 CST 2007


Changelog:
  - gl_FogFragCoord is a scalar
-------------- next part --------------
---

 dlls/wined3d/glsl_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 64deb4d..af038b5 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1994,7 +1994,7 @@ void vshader_glsl_output_unpack(
                break;
 
            case WINED3DDECLUSAGE_FOG:
-               shader_addline(buffer, "gl_FogFragCoord%s = OUT%u%s;\n", reg_mask, i, reg_mask);
+               shader_addline(buffer, "gl_FogFragCoord = OUT%u%s;\n", i, reg_mask);
                break;
 
            default:


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