quartz: Stop DSound buffer playback when the filter is paused or stopped, not the next time it's processed

Chris Robinson chris.kcat at gmail.com
Sat Mar 10 06:11:10 CST 2007


-------------- next part --------------
From 6e048991acd4021e1c752b842fde747b69d04bf4 Mon Sep 17 00:00:00 2001
From: Chris Robinson <chris.kcat at gmail.com>
Date: Sat, 10 Mar 2007 04:09:43 -0800
Subject: [PATCH] quartz: Stop DSound buffer playback when the filter is paused or stopped, not the next time it's processed

---
 dlls/quartz/dsoundrender.c |   46 +++++++++++++++++++++++++++++++------------
 1 files changed, 33 insertions(+), 13 deletions(-)

diff --git a/dlls/quartz/dsoundrender.c b/dlls/quartz/dsoundrender.c
index 0eb22da..28757f2 100644
--- a/dlls/quartz/dsoundrender.c
+++ b/dlls/quartz/dsoundrender.c
@@ -166,17 +166,6 @@ static HRESULT DSoundRender_SendSampleData(DSoundRenderImpl* This, LPBYTE data,
     DWORD size2;
     DWORD play_pos,buf_free;
 
-    if (This->state != State_Running) {
-        DWORD state;
-        if (SUCCEEDED(IDirectSoundBuffer_GetStatus(This->dsbuffer, &state))) {
-            if (state & DSBSTATUS_PLAYING) {
-                IDirectSoundBuffer_Stop(This->dsbuffer);
-                This->started = FALSE;
-            }
-        }
-        return S_OK;
-    }
-
     while (1)
     {
         hr = IDirectSoundBuffer_GetCurrentPosition(This->dsbuffer, &play_pos, NULL);
@@ -241,6 +230,9 @@ static HRESULT DSoundRender_Sample(LPVOID iface, IMediaSample * pSample)
     HRESULT hr;
 
     TRACE("%p %p\n", iface, pSample);
+
+    if (This->state != State_Running)
+        return VFW_E_WRONG_STATE;
     
     hr = IMediaSample_GetPointer(pSample, &pbSrcStream);
     if (FAILED(hr))
@@ -453,7 +445,21 @@ static HRESULT WINAPI DSoundRender_Stop(IBaseFilter * iface)
 
     EnterCriticalSection(&This->csFilter);
     {
-        This->state = State_Stopped;
+        DWORD state = 0;
+        if (This->dsbuffer)
+        {
+            hr = IDirectSoundBuffer_GetStatus(This->dsbuffer, &state);
+            if (SUCCEEDED(hr))
+            {
+                if (state & DSBSTATUS_PLAYING)
+                    hr = IDirectSoundBuffer_Stop(This->dsbuffer);
+            }
+        }
+        if (SUCCEEDED(hr))
+        {
+            This->started = FALSE;
+            This->state = State_Stopped;
+        }
     }
     LeaveCriticalSection(&This->csFilter);
     
@@ -469,7 +475,21 @@ static HRESULT WINAPI DSoundRender_Pause(IBaseFilter * iface)
 
     EnterCriticalSection(&This->csFilter);
     {
-        This->state = State_Paused;
+        DWORD state = 0;
+        if (This->dsbuffer)
+        {
+            hr = IDirectSoundBuffer_GetStatus(This->dsbuffer, &state);
+            if (SUCCEEDED(hr))
+            {
+                if (state & DSBSTATUS_PLAYING)
+                    hr = IDirectSoundBuffer_Stop(This->dsbuffer);
+            }
+        }
+        if (SUCCEEDED(hr))
+        {
+            This->started = FALSE;
+            This->state = State_Paused;
+        }
     }
     LeaveCriticalSection(&This->csFilter);
 
-- 
1.4.4.4



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