[3/4] WineD3D: Store the pixel format in the texture
Stefan Dösinger
stefandoesinger at gmx.at
Wed Mar 21 14:33:11 CDT 2007
Am Mittwoch 21 März 2007 17:53 schrieb H. Verbeet:
> Shouldn't this be done for volume textures as well?
It is done, unless I missed something:
@@ -896,6 +898,7 @@ static HRESULT WINAPI
IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa
object->width = Width;
object->height = Height;
object->depth = Depth;
+ object->baseTexture.format = Format;
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