[5/7] wined3d: Fix glsl texbem instruction for projective textures

H. Verbeet hverbeet at gmail.com
Thu Mar 22 14:34:12 CDT 2007


On 22/03/07, Fabian Bieler <der.fabe at gmx.net> wrote:
> +        shader_addline(arg->buffer, "T%u%s /= T%u%s;\n", sampler_idx, coord_mask, sampler_idx, coord_div_mask);
>
Are you sure that's correct? This will modify the coordinates for
later instructions as well.



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