WineD3D: Use GL_TEXTURE_2D for dummy textures

Felix Nawothnig flexo at holycrap.org
Sun Mar 25 18:48:41 CDT 2007


As discussed in IRC. Probably won't apply without the last patch but 
doesn't depend on it.

Stefan, you mentioned something about "colliding with the normal 2d 
handling" - from the code I don't see any problems and since you got no 
test app... tell me if there's anything wrong with this.

---
  dlls/wined3d/state.c      |   14 ++++++--------
  dlls/wined3d/stateblock.c |   11 ++++++-----
  2 files changed, 12 insertions(+), 13 deletions(-)
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