wined3d: Add DebugInfo to critical sections.
Jan Zerebecki
jan.wine at zerebecki.de
Tue Mar 27 02:29:15 CDT 2007
---
If this patch is rejected from inclusion, please tell me why, as
I would have to ask anyway.
dlls/wined3d/wined3d_main.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index 965d95d..fa1f59f 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -71,6 +71,7 @@ IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *p
/* TODO: Move this off to device and possibly x11drv */
/* Create a critical section for a dll global data store */
InitializeCriticalSectionAndSpinCount(&resourceStoreCriticalSection, 0x80000400);
+ resourceStoreCriticalSection.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": resourceStoreCriticalSection");
/*Create a structure for storing global data in*/
if(wineD3DGlobalStatistics == NULL){
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