wined3d: Add DebugInfo to critical sections.

Jan Zerebecki jan.wine at zerebecki.de
Tue Mar 27 02:29:15 CDT 2007


---
If this patch is rejected from inclusion, please tell me why, as
I would have to ask anyway.

 dlls/wined3d/wined3d_main.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index 965d95d..fa1f59f 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -71,6 +71,7 @@ IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *p
     /* TODO: Move this off to device and possibly x11drv */
     /* Create a critical section for a dll global data store */
     InitializeCriticalSectionAndSpinCount(&resourceStoreCriticalSection, 0x80000400);
+    resourceStoreCriticalSection.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": resourceStoreCriticalSection");
 
     /*Create a structure for storing global data in*/
     if(wineD3DGlobalStatistics == NULL){



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