wined3d: Add support for float texture formats back in

Fabian Bieler der.fabe at gmx.net
Thu Mar 29 13:01:55 CDT 2007


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From 35fc47a15046c90decff7d68a636926faa038532 Mon Sep 17 00:00:00 2001
From: Fabian Bieler <der.fabe at gmx.net>
Date: Thu, 29 Mar 2007 19:53:52 +0200
Subject: [PATCH] wined3d: Add support for float texture formats back in

---
 dlls/wined3d/directx.c |   17 +++++++++++++++++
 1 files changed, 17 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index e0dbe57..c44e6a6 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1700,6 +1700,23 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
         }
     }
 
+    if (GL_SUPPORT(ARB_TEXTURE_FLOAT)) {
+
+        BOOL half_pixel_support = GL_SUPPORT(ARB_HALF_FLOAT_PIXEL);
+
+        switch (CheckFormat) {
+            case WINED3DFMT_R16F:
+            case WINED3DFMT_A16B16G16R16F:
+                if (!half_pixel_support) break;
+            case WINED3DFMT_R32F:
+            case WINED3DFMT_A32B32G32R32F:
+                TRACE_(d3d_caps)("[OK]\n");
+                return WINED3D_OK;
+            default:
+                break; /* Avoid compiler warnings */
+        }
+    }
+
     /* This format is nothing special and it is supported perfectly.
      * However, ati and nvidia driver on windows do not mark this format as
      * supported (tested with the dxCapsViewer) and pretending to
-- 
1.4.4.1



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