[03/10] wined3d: Bind GL_FRAMEBUFFER_EXT rather than GL_DRAW_FRAMEBUFFER_EXT in color_fill_fbo

H. Verbeet hverbeet at gmail.com
Thu May 3 13:57:50 CDT 2007


GL_FRAMEBUFFER_EXT works just as well, and GL_DRAW_FRAMEBUFFER_EXT is
only available if the GL_EXT_framebuffer_blit extension is present.

Changelog:
  - Bind GL_FRAMEBUFFER_EXT rather than GL_DRAW_FRAMEBUFFER_EXT in
color_fill_fbo
-------------- next part --------------
---

 dlls/wined3d/device.c |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 90fbd99..d00022f 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5160,14 +5160,14 @@ static void color_fill_fbo(IWineD3DDevice *iface, IWineD3DSurface *surface, CONS
 
         TRACE("Surface %p is onscreen\n", surface);
 
-        GL_EXTCALL(glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0));
+        GL_EXTCALL(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0));
         buffer = surface_get_gl_buffer(surface, swapchain);
         glDrawBuffer(buffer);
         checkGLcall("glDrawBuffer()");
     } else {
         TRACE("Surface %p is offscreen\n", surface);
-        bind_fbo(iface, GL_DRAW_FRAMEBUFFER_EXT, &This->dst_fbo);
-        attach_surface_fbo(This, GL_DRAW_FRAMEBUFFER_EXT, 0, surface);
+        bind_fbo(iface, GL_FRAMEBUFFER_EXT, &This->dst_fbo);
+        attach_surface_fbo(This, GL_FRAMEBUFFER_EXT, 0, surface);
     }
 
     if (rect) {


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