[4/5] WineD3D: Implement vertex blending using GL_ARB_vertex_blend

Stefan Dösinger stefan at codeweavers.com
Fri May 4 06:04:38 CDT 2007


Am Donnerstag 03 Mai 2007 20:12 schrieb H. Verbeet:
> Actually, I only thought about this just now, but you should also call
> glDisableClientState(GL_WEIGHT_ARRAY); in unloadVertexData().
Indeed, I'll send a patch
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