[4/5] WineD3D: Some more ProcessVertices fixes
stefan at codeweavers.com
Tue May 8 17:20:37 CDT 2007
The write beyond end of buffer fix doesn't account writing beyond the end of
the vertex buffer, since thats an incorrect situation on windows too which
can crash and won't be well checkable. It only accounts for overwriting a
temporary working buffer.
This fix fixes a bug that got triggered by the next patch in the
processvertices test(delayed crash due to heap corruption).
Note that fixing the strided data here should be clean because ProcessVertices
works on its own strided data structure, not the one from the device.
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