[5/5] wined3d: Trace the VBO and stream number as well in drawPrimitiveTraceDataLocations

H. Verbeet hverbeet at gmail.com
Wed May 9 12:08:37 CDT 2007


Changelog:
  - Trace the VBO and stream number as well in drawPrimitiveTraceDataLocations
-------------- next part --------------
---

 dlls/wined3d/wined3d_private.h |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 19d2575..c671155 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -303,7 +303,8 @@ do {
 
 /* Trace vector and strided data information */
 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
-#define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
+#define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d, vbo %d, stream %u)\n", \
+        sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType, sd->u.s.name.VBO, sd->u.s.name.streamNo);
 
 /* Defines used for optimizations */
 


More information about the wine-patches mailing list