wined3d: Add a missing '\n' to a trace.
Francois Gouget
fgouget at free.fr
Thu May 10 11:51:00 CDT 2007
---
The lack of a trailing '\n' was probably intentional, the goal being for
the next string to be printed on the same line.
But imho this is not warranted. I prefer to use the regular '\n' form
here. This way the first message be logged right away which is better if
there is a crash or extra tracing before the second trace.
dlls/wined3d/surface.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 9829f22..b6b2ac1 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2659,7 +2659,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
while(1)
{
RECT mySrcRect;
- TRACE("Looking if a Present can be done... ");
+ TRACE("Looking if a Present can be done...\n");
/* Source Rectangle must be full surface */
if( SrcRect ) {
if(SrcRect->left != 0 || SrcRect->top != 0 ||
--
1.4.4.4
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