[4/8] WineD3D: Destroying the resource frees all private data

Stefan Dösinger stefan at codeweavers.com
Thu May 10 17:20:45 CDT 2007


Here's an updated patch. It replaces the hardcoded 4 with a sizeof(IUnknown 
*), removes the accidentally added ';' and doesn't initialize a list element 
before adding it(not needed because list_add_* ignores the values in the 
element to add anyway)
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