wined3d: Implement support for gamma corrected (sRGB) texture
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Phil Costin
philcostin at hotmail.com
Sat May 26 21:22:55 CDT 2007
Hi,
This patch has been a long time in the making. The following test was used
during the creation of the patch:
http://ati.amd.com/developer/samples/dx9/sRGBTest.html
Half-Life 2 and Counter-Strike:Source were also extensively used for rooting
out the bugs
Special thanks to the guys on #winehackers and especially Stefan Dösinger
for his help and guidance during the development of this feature
Regards,
Phil
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