WineD3D: only use p8 conversion on render targets

Roderick Colenbrander thunderbird2k at gmx.net
Sat Nov 3 08:15:56 CDT 2007


Hi,

Only use p8 palette conversion on render targets. This should fix bug 10194.

Regards,
Roderick Colenbrander
-- 
Psssst! Schon vom neuen GMX MultiMessenger gehört?
Der kann`s mit allen: http://www.gmx.net/de/go/multimessenger
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