[PATCH] Implement D3DXMatrixPerspectiveOffCenterLH with a test

David Adam David.Adam at math.cnrs.fr
Sat Nov 3 03:54:39 CDT 2007


---
 dlls/d3dx8/d3dx8.spec   |    2 +-
 dlls/d3dx8/math.c       |   14 ++++++++++++++
 dlls/d3dx8/tests/math.c |    8 ++++++++
 include/d3dx8math.h     |    1 +
 4 files changed, 24 insertions(+), 1 deletions(-)

diff --git a/dlls/d3dx8/d3dx8.spec b/dlls/d3dx8/d3dx8.spec
index d221002..e9f2280 100644
--- a/dlls/d3dx8/d3dx8.spec
+++ b/dlls/d3dx8/d3dx8.spec
@@ -41,7 +41,7 @@
 @ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long)
 @ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long)
 @ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long lon=
g)
-@ stub D3DXMatrixPerspectiveOffCenterLH
+@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long lon=
g)
 @ stub D3DXMatrixOrthoRH
 @ stub D3DXMatrixOrthoLH
 @ stub D3DXMatrixOrthoOffCenterRH
diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c
index d5e36a8..2ac4bb2 100644
--- a/dlls/d3dx8/math.c
+++ b/dlls/d3dx8/math.c
@@ -152,6 +152,20 @@ D3DXMATRIX* WINAPI D3DXMatrixPerspectiveLH(D3DXMATRIX *=
pout, FLOAT w, FLOAT h, F
     return pout;
 }
=20
+D3DXMATRIX* WINAPI D3DXMatrixPerspectiveOffCenterLH(D3DXMATRIX *pout, FLOAT=
 l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, FLOAT zf)
+{
+    D3DXMatrixIdentity(pout);
+    pout->m[0][0] =3D 2.0f * zn / (r - l);
+    pout->m[1][1] =3D -2.0f * zn / (b - t);
+    pout->m[2][0] =3D -1.0f - 2.0f * l / (r - l);
+    pout->m[2][1] =3D 1.0f + 2.0f * t / (b - t);
+    pout->m[2][2] =3D - zf / (zn - zf);
+    pout->m[3][2] =3D (zn * zf) / (zn -zf);
+    pout->m[2][3] =3D 1.0f;
+    pout->m[3][3] =3D 0.0f;
+    return pout;
+}
+
 D3DXMATRIX* WINAPI D3DXMatrixPerspectiveOffCenterRH(D3DXMATRIX *pout, FLOAT=
 l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, FLOAT zf)
 {
     D3DXMatrixIdentity(pout);
diff --git a/dlls/d3dx8/tests/math.c b/dlls/d3dx8/tests/math.c
index 6d0bbba..d61ee77 100644
--- a/dlls/d3dx8/tests/math.c
+++ b/dlls/d3dx8/tests/math.c
@@ -246,6 +246,14 @@ static void D3DXMatrixTest(void)
     D3DXMatrixPerspectiveLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
     expect_mat(expectedmat,gotmat);
=20
+/*____________D3DXMatrixPerspectiveOffCenterLH_______________*/
+    expectedmat.m[0][0] =3D 11.636364f; expectedmat.m[0][1] =3D 0.0f; expec=
tedmat.m[0][2] =3D 0.0f; expectedmat.m[0][3] =3D 0.0f;
+    expectedmat.m[1][0] =3D 0.0f; expectedmat.m[1][1] =3D 0.576577f; expect=
edmat.m[1][2] =3D 0.0; expectedmat.m[1][3] =3D 0.0f;
+    expectedmat.m[2][0] =3D -1.727273f; expectedmat.m[2][1] =3D -0.567568f;=
 expectedmat.m[2][2] =3D 0.840796f; expectedmat.m[2][3] =3D 1.0f;
+    expectedmat.m[3][0] =3D 0.0f; expectedmat.m[3][1] =3D 0.0f; expectedmat=
.m[3][2] =3D -2.690547f; expectedmat.m[3][3] =3D 0.0f;
+    D3DXMatrixPerspectiveOffCenterLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 3.2=
f, -16.9f);
+    expect_mat(expectedmat,gotmat);
+
 /*____________D3DXMatrixPerspectiveOffCenterRH_______________*/
     expectedmat.m[0][0] =3D 11.636364f; expectedmat.m[0][1] =3D 0.0f; expec=
tedmat.m[0][2] =3D 0.0f; expectedmat.m[0][3] =3D 0.0f;
     expectedmat.m[1][0] =3D 0.0f; expectedmat.m[1][1] =3D 0.576577f; expect=
edmat.m[1][2] =3D 0.0; expectedmat.m[1][3] =3D 0.0f;
diff --git a/include/d3dx8math.h b/include/d3dx8math.h
index f442870..6109833 100644
--- a/include/d3dx8math.h
+++ b/include/d3dx8math.h
@@ -65,6 +65,7 @@ D3DXMATRIX* WINAPI D3DXMatrixMultiply(D3DXMATRIX *pout, CO=
NST D3DXMATRIX *pm1, C
 D3DXMATRIX* WINAPI D3DXMatrixPerspectiveFovLH(D3DXMATRIX *pout, FLOAT fovy,=
 FLOAT aspect, FLOAT zn, FLOAT zf);
 D3DXMATRIX* WINAPI D3DXMatrixPerspectiveFovRH(D3DXMATRIX *pout, FLOAT fovy,=
 FLOAT aspect, FLOAT zn, FLOAT zf);
 D3DXMATRIX* WINAPI D3DXMatrixPerspectiveLH(D3DXMATRIX *pout, FLOAT w, FLOAT=
 h, FLOAT zn, FLOAT zf);
+D3DXMATRIX* WINAPI D3DXMatrixPerspectiveOffCenterLH(D3DXMATRIX *pout, FLOAT=
 l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, FLOAT zf);
 D3DXMATRIX* WINAPI D3DXMatrixPerspectiveOffCenterRH(D3DXMATRIX *pout, FLOAT=
 l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, FLOAT zf);
 D3DXMATRIX* WINAPI D3DXMatrixPerspectiveRH(D3DXMATRIX *pout, FLOAT w, FLOAT=
 h, FLOAT zn, FLOAT zf);
 D3DXMATRIX* WINAPI D3DXMatrixRotationAxis(D3DXMATRIX *pout, CONST D3DXVECTO=
R3 *pv, FLOAT angle);
--=20
1.5.3.2


--=_70vyzpc86sso--



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