[PATCH] Make sure the format of the render target is P8 too.
Roderick Colenbrander
thunderbird2k at gmx.net
Mon Nov 5 13:20:34 CST 2007
---
dlls/wined3d/surface.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 3d22e42..4aa386f 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1407,7 +1407,7 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
if (device->render_targets && device->render_targets[0]) {
IWineD3DSurfaceImpl* render_target = (IWineD3DSurfaceImpl*)device->render_targets[0];
- if(render_target->resource.usage & WINED3DUSAGE_RENDERTARGET)
+ if((render_target->resource.usage & WINED3DUSAGE_RENDERTARGET) && (render_target->resource.format == WINED3DFMT_P8))
p8_render_target = TRUE;
}
--
1.5.2.4
--========GMX299941194308229758022--
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