WineD3D: flush gl buffers are blt to drawable [attempt2]

Roderick Colenbrander thunderbird2k at gmx.net
Thu Nov 8 16:40:18 CST 2007


Hi,

This patch makes sure the gl buffer is flushed after blitting to the screen. This fixes bug 9826 where traces of old frames appeared due to this.

Regards,
Roderick Colenbrander


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