[PATCH] Implement D3DXQuaternionExp with a test
David Adam
David.Adam at math.cnrs.fr
Wed Nov 21 07:59:21 CST 2007
---
dlls/d3dx8/d3dx8.spec | 2 +-
dlls/d3dx8/math.c | 22 ++++++++++++++++++++++
dlls/d3dx8/tests/math.c | 14 ++++++++++++++
include/d3dx8math.h | 1 +
4 files changed, 38 insertions(+), 1 deletions(-)
diff --git a/dlls/d3dx8/d3dx8.spec b/dlls/d3dx8/d3dx8.spec
index d65dce0..52fa008 100644
--- a/dlls/d3dx8/d3dx8.spec
+++ b/dlls/d3dx8/d3dx8.spec
@@ -57,7 +57,7 @@
@ stdcall D3DXQuaternionNormalize(ptr ptr)
@ stdcall D3DXQuaternionInverse(ptr ptr)
@ stdcall D3DXQuaternionLn(ptr ptr)
-@ stub D3DXQuaternionExp
+@ stdcall D3DXQuaternionExp(ptr ptr)
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long)
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long)
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long)
diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c
index 19d6a9f..9f7522e 100644
--- a/dlls/d3dx8/math.c
+++ b/dlls/d3dx8/math.c
@@ -588,6 +588,28 @@ D3DXQUATERNION* WINAPI D3DXQuaternionBaryCentric(D3DXQU=
ATERNION *pout, CONST D3D
return pout;
}
=20
+D3DXQUATERNION* WINAPI D3DXQuaternionExp(D3DXQUATERNION *pout, CONST D3DXQU=
ATERNION *pq)
+{
+ FLOAT norm;
+
+ norm =3D sqrt(pq->x * pq->x + pq->y * pq->y + pq->z * pq->z);
+ if (norm )
+ {
+ pout->x =3D sin(norm) * pq->x / norm;
+ pout->y =3D sin(norm) * pq->y / norm;
+ pout->z =3D sin(norm) * pq->z / norm;
+ pout->w =3D cos(norm);
+ }
+ else
+ {
+ pout->x =3D 0.0f;
+ pout->y =3D 0.0f;
+ pout->z =3D 0.0f;
+ pout->w =3D 1.0f;
+ }
+ return pout;
+}
+
D3DXQUATERNION* WINAPI D3DXQuaternionInverse(D3DXQUATERNION *pout, CONST D3=
DXQUATERNION *pq)
{
D3DXQUATERNION temp;
diff --git a/dlls/d3dx8/tests/math.c b/dlls/d3dx8/tests/math.c
index 6dfe49c..b689fb7 100644
--- a/dlls/d3dx8/tests/math.c
+++ b/dlls/d3dx8/tests/math.c
@@ -595,6 +595,20 @@ static void D3X8QuaternionTest(void)
got =3D D3DXQuaternionDot(NULL,NULL);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", =
expected, got);
=20
+/*_______________D3DXQuaternionExp______________________________*/
+ expectedquat.x =3D -0.216382f; expectedquat.y =3D -0.432764f; expectedq=
uat.z =3D -0.8655270f; expectedquat.w =3D -0.129449f;
+ D3DXQuaternionExp(&gotquat,&q);
+ expect_vec4(expectedquat,gotquat);
+ /* Test the null quaternion */
+ expectedquat.x =3D 0.0f; expectedquat.y =3D 0.0f; expectedquat.z =3D 0.=
0f; expectedquat.w =3D 1.0f;
+ D3DXQuaternionExp(&gotquat,&nul);
+ expect_vec4(expectedquat,gotquat);
+ /* Test the case where the norm of the quaternion is <1 */
+ Nq1.x =3D 0.2f; Nq1.y =3D 0.1f; Nq1.z =3D 0.3; Nq1.w=3D 0.9f;
+ expectedquat.x =3D 0.195366; expectedquat.y =3D 0.097683f; expectedquat=
.z =3D 0.293049f; expectedquat.w =3D 0.930813f;
+ D3DXQuaternionExp(&gotquat,&Nq1);
+ expect_vec4(expectedquat,gotquat);
+
/*_______________D3DXQuaternionIdentity________________*/
expectedquat.x =3D 0.0f; expectedquat.y =3D 0.0f; expectedquat.z =3D 0.=
0f; expectedquat.w =3D 1.0f;
D3DXQuaternionIdentity(&gotquat);
diff --git a/include/d3dx8math.h b/include/d3dx8math.h
index 6c5f18f..a799dee 100644
--- a/include/d3dx8math.h
+++ b/include/d3dx8math.h
@@ -303,6 +303,7 @@ D3DXPLANE* WINAPI D3DXPlaneNormalize(D3DXPLANE *pout, CO=
NST D3DXPLANE *pp);
D3DXPLANE* WINAPI D3DXPlaneTransform(D3DXPLANE *pout, CONST D3DXPLANE *ppla=
ne, CONST D3DXMATRIX *pm);
=20
D3DXQUATERNION* WINAPI D3DXQuaternionBaryCentric(D3DXQUATERNION *pout, CONS=
T D3DXQUATERNION *pq1, CONST D3DXQUATERNION *pq2, CONST D3DXQUATERNION *pq3,=
FLOAT f, FLOAT g);
+D3DXQUATERNION* WINAPI D3DXQuaternionExp(D3DXQUATERNION *pout, CONST D3DXQU=
ATERNION *pq);
D3DXQUATERNION* WINAPI D3DXQuaternionInverse(D3DXQUATERNION *pout, CONST D3=
DXQUATERNION *pq);
D3DXQUATERNION* WINAPI D3DXQuaternionLn(D3DXQUATERNION *pout, CONST D3DXQUA=
TERNION *pq);
D3DXQUATERNION* WINAPI D3DXQuaternionMultiply(D3DXQUATERNION *pout, CONST D=
3DXQUATERNION *pq1, CONST D3DXQUATERNION *pq2);
--=20
1.5.3.2
--=_66berq06gmos--
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