WineD3D: Implement detection of ATI cards with Mesa DRI drivers

Roman Mamedov roman at rm.pp.ru
Wed Nov 21 16:51:44 CST 2007


Sorry, a small mistake. Always check everything twice, and when you 
checked twice - check the third time :(

---
 dlls/wined3d/directx.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index fa844b0..7e09014 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1145,7 +1145,7 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info 
*gl_info) {
                 } else if (strstr(gl_info->gl_renderer, "R300")) { /* 
r300_dri - all R3xx and R4xx-based cards */
                     gl_info->gl_card = CARD_ATI_RADEON_9500;
                     vidmem = 128;
-                } else if (strstr(gl_info->gl_renderer, "Radeon")) { /* 
radeon_dri, for all R3xx-based cards */
+                } else if (strstr(gl_info->gl_renderer, "Radeon")) { /* 
radeon_dri - all R100-based cards */
                     /* This one should be the last case, so if the word 
"Radeon" ever added to Mesa gl_renderer
                      * string of R200 or R300, this detection code will 
keep working properly.
                      */
-- 
1.5.3.4





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