WineD3D: Implement detection of ATI cards with Mesa DRI drivers
Roman Mamedov
roman at rm.pp.ru
Wed Nov 21 16:51:44 CST 2007
Sorry, a small mistake. Always check everything twice, and when you
checked twice - check the third time :(
---
dlls/wined3d/directx.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index fa844b0..7e09014 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1145,7 +1145,7 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info
*gl_info) {
} else if (strstr(gl_info->gl_renderer, "R300")) { /*
r300_dri - all R3xx and R4xx-based cards */
gl_info->gl_card = CARD_ATI_RADEON_9500;
vidmem = 128;
- } else if (strstr(gl_info->gl_renderer, "Radeon")) { /*
radeon_dri, for all R3xx-based cards */
+ } else if (strstr(gl_info->gl_renderer, "Radeon")) { /*
radeon_dri - all R100-based cards */
/* This one should be the last case, so if the word
"Radeon" ever added to Mesa gl_renderer
* string of R200 or R300, this detection code will
keep working properly.
*/
--
1.5.3.4
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