Fixed potential reference of freed backBuffer array in IWineD3DDeviceImpl_SetFrontBackBuffers
Lauris Kaplinski (none)
lauris at rehepapp.
Sun Nov 25 15:07:24 CST 2007
---
dlls/wined3d/device.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 30ac0b7..8be3385 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6047,6 +6047,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetFrontBackBuffers(IWineD3DDevice *ifa
IWineD3DSurface_SetContainer(Swapchain->backBuffer[0], (IWineD3DBase *) Swapchain);
} else {
HeapFree(GetProcessHeap(), 0, Swapchain->backBuffer);
+ Swapchain->backBuffer = NULL;
}
}
--
1.5.3.2
--------------070103040702090207010905--
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