[3/4] User32: Destroying the current cursor results in an error
Stefan Dösinger
stefan at codeweavers.com
Thu Nov 29 19:54:48 CST 2007
I am not too familiar with the workings in User32, and the test results look a
bit strange to me. The background of this patch is that Guild Wars deletes
the current mouse cursor, but expects the cursoricon to remain valid as it
passes it to SetCursor later on. Guild wars sets the cursor on its own, not
via D3D.
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