[PATCH] initialize shader to NULL
Marcus Meissner
marcus at jet.franken.de
Tue Oct 2 12:23:20 CDT 2007
Coverity spotted we have an exit path where we
might release a uninitialized "shader". I agree.
Ciao, Marcus
---
dlls/d3d9/tests/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 328813c..2402a97 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -1375,7 +1375,7 @@ static void test_null_stream(void)
IDirect3D9 *d3d9;
HWND hwnd;
HRESULT hr;
- IDirect3DVertexShader9 *shader;
+ IDirect3DVertexShader9 *shader = NULL;
IDirect3DVertexDeclaration9 *decl;
DWORD shader_code[] = {
0xfffe0101, /* vs_1_1 */
--
1.4.3.4
More information about the wine-patches
mailing list