wined3d: Make sure GL context is created before binding FBO.
stefan at codeweavers.com
Tue Oct 9 12:15:59 CDT 2007
Am Dienstag, 9. Oktober 2007 04:18:29 schrieb Allan Tong:
> This patch moves the call to ActivateContext ahead of the opengl
> calls. This fixes a crash I was getting in the Bioshock demo where a
> newly created thread was calling glBindFramebufferEXT before a
> rendering context was established for the thread.
The patch is correct in spirit, ActivateContext has to be called before other
gl stuff is done, but I have found that it causes some problems for an
unknown reason. So perhaps other bugfixes are needed before this works
properly. One of the problems was a major rendering problem in half life 2
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