WineD3D: p8 improvements 2/2
Roderick Colenbrander
thunderbird2k at gmx.net
Thu Oct 11 16:13:03 CDT 2007
Hi,
Use a fragment shader for P8 palette conversion. This is the final step to make StarCraft very smooth in case of DirectDrawRenderer=opengl combined with RenderTargetLockMode=readtex. Again the shader is only used for P8 render targets.
Regards,
Roderick Colenbrander
--
Psssst! Schon vom neuen GMX MultiMessenger gehört?
Der kanns mit allen: http://www.gmx.net/de/go/multimessenger
-------------- next part --------------
A non-text attachment was scrubbed...
Name: 0002-Use-a-fragment-shader-to-do-P8-palette-conversion-in.patch
Type: text/x-diff
Size: 0 bytes
Desc: not available
Url : http://www.winehq.org/pipermail/wine-patches/attachments/20071011/612ec807/attachment.patch
More information about the wine-patches
mailing list