[5/5] WineD3D: A point size fix
stefan at codeweavers.com
Mon Oct 22 08:20:54 CDT 2007
Am Montag, 22. Oktober 2007 14:57:12 schrieb H. Verbeet:
> On 22/10/2007, Stefan Dösinger <stefan at codeweavers.com> wrote:
> > D3D's point size limit is the output point size, GLs the input. Modify
> > the scale parameters to deal with this.
> Shouldn't the caps be changed as well then?
No, I think the point size reported in the caps is ok. The point size the app
can draw on the screen is still the same. The situation the patch fixes is
that the app sets a point size of 128, and a scale of 0.5, which results in a
64x64 pixel point. I don't see any caps that need adjustment there.
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