[3/5] WineD3D: Implement texbeml
Stefan Dösinger
stefandoesinger at gmx.at
Tue Sep 11 09:55:23 CDT 2007
As with the bump env matrix, there should be some free uniform for the
luminance parameters. texbeml is a ps <= 1.3 instruction which is limited to
8 uniforms. GLSL usually does more.
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