WineD3D: add pbo support 2/2 (attempt 3)

Roderick Colenbrander thunderbird2k at gmx.net
Wed Sep 12 14:18:17 CDT 2007


Hi,

The previous version of my patch failed in the latest d3d9 visual.c test. Before the problem didn't appear.

Anyway the problem was that the swapchain code contains an optimization to swap the memory buffer between front and back when both are in system memory. The addition of code to also swap the PBO fixed the problem.

Regards,
Roderick Colenbrander
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