[10/20] WineD3D: Fix a typo in shader_glsl_cross

Stefan Dösinger stefan at codeweavers.com
Mon Sep 17 08:56:25 CDT 2007


Am Montag, 17. September 2007 15:54:28 schrieb Stefan Dösinger:
Oops, that one doesn't fit into the surface cleanup patch wave, but it is 
still correct. I didn't intend to send it today, but now that it's there it 
can be applied
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: This is a digitally signed message part.
Url : http://www.winehq.org/pipermail/wine-patches/attachments/20070917/1e448496/attachment.pgp 


More information about the wine-patches mailing list