[PATCH] wined3d: Filter invalid stuff in SetStreamSourceFreq() out

Rico Schüller kgbricola at web.de
Sun Apr 6 09:24:26 CDT 2008


---
 dlls/wined3d/device.c |    8 ++++++++
 1 files changed, 8 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 76ab604..23f2187 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2563,6 +2563,14 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSourceFreq(IWineD3DDevice *ifa
     UINT oldFlags = This->updateStateBlock->streamFlags[StreamNumber];
     UINT oldFreq = This->updateStateBlock->streamFreq[StreamNumber];
 
+    /* Verify input at least in d3d9 this is invalid*/
+    if( (Divider & WINED3DSTREAMSOURCE_INSTANCEDATA) && (Divider & WINED3DSTREAMSOURCE_INDEXEDDATA))
+        return WINED3DERR_INVALIDCALL;
+    if( (Divider & WINED3DSTREAMSOURCE_INSTANCEDATA) && StreamNumber == 0 )
+        return WINED3DERR_INVALIDCALL;
+    if( Divider == 0 )
+        return WINED3DERR_INVALIDCALL;
+
     TRACE("(%p) StreamNumber(%d), Divider(%d)\n", This, StreamNumber, Divider);
     This->updateStateBlock->streamFlags[StreamNumber] = Divider & (WINED3DSTREAMSOURCE_INSTANCEDATA  | WINED3DSTREAMSOURCE_INDEXEDDATA );
 
-- 
1.5.3.3


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