1/2 WineD3D: BltOverride palette fix

Roderick Colenbrander thunderbird2k at gmx.net
Sun Apr 6 14:34:29 CDT 2008


Hi,

Use the render target its palette when performing a texture copy as the texture doesn't hold one. This fixes rendering issues in Red Alert and should  prevent a lot of 'this could should never get entered' lines printed by d3dfmt_p8_upload_palette.

Regards,
Roderick Colenbrander
-- 
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Der kann`s mit allen: http://www.gmx.net/de/go/multimessenger
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