ddraw/tests: Fix compilation on systems that don't support nameless unions.
Francois Gouget
fgouget at free.fr
Sun Apr 13 18:02:26 CDT 2008
---
dlls/ddraw/tests/visual.c | 20 ++++++++++----------
1 files changed, 10 insertions(+), 10 deletions(-)
diff --git a/dlls/ddraw/tests/visual.c b/dlls/ddraw/tests/visual.c
index 02d9c59..4353f51 100644
--- a/dlls/ddraw/tests/visual.c
+++ b/dlls/ddraw/tests/visual.c
@@ -1763,7 +1763,7 @@ static void D3D1_ViewportClearTest(void)
memset(&mat, 0, sizeof(mat));
mat.dwSize = sizeof(mat);
- U1(U1(mat).diffuse).r = 1.0f;
+ U1(U(mat).diffuse).r = 1.0f;
hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat);
ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr);
@@ -1781,16 +1781,16 @@ static void D3D1_ViewportClearTest(void)
if (SUCCEEDED(hr)) {
D3DRECT rect;
- rect.x1 = rect.y1 = 0;
- rect.x2 = 640;
- rect.y2 = 480;
+ U1(rect).x1 = U2(rect).y1 = 0;
+ U3(rect).x2 = 640;
+ U4(rect).y2 = 480;
hr = IDirect3DViewport_Clear(Viewport, 1, &rect, D3DCLEAR_TARGET);
ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
memset(&mat, 0, sizeof(mat));
mat.dwSize = sizeof(mat);
- U1(U1(mat).diffuse).b = 1.0f;
+ U3(U(mat).diffuse).b = 1.0f;
hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat);
ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr);
@@ -1832,7 +1832,7 @@ static DWORD D3D3_getPixelColor(IDirectDraw4 *DirectDraw, IDirectDrawSurface4 *S
*/
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
- ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
+ U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
ddsd.dwWidth = 640;
ddsd.dwHeight = 480;
@@ -1847,7 +1847,7 @@ static DWORD D3D3_getPixelColor(IDirectDraw4 *DirectDraw, IDirectDrawSurface4 *S
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
- ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
+ U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
hr = IDirectDrawSurface4_BltFast(surf, 0, 0, Surface, NULL, 0);
ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
@@ -2025,9 +2025,9 @@ static void D3D3_ViewportClearTest(void)
ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
if (SUCCEEDED(hr)) {
- rect.x1 = rect.y1 = 0;
- rect.x2 = 640;
- rect.y2 = 480;
+ U1(rect).x1 = U2(rect).y1 = 0;
+ U3(rect).x2 = 640;
+ U4(rect).y2 = 480;
hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x00ff00, 0.0f, 0);
ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
--
1.5.4.4
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