[1/4] WineD3D: Use the shader backend to enable / disable atifs and nvts
Stefan Dösinger
stefan at codeweavers.com
Wed Apr 23 09:31:26 CDT 2008
This is an unmodified resend of the disputed patch from two weeks ago. We came
to an agreement on the shader / fixed function pipeline design, but
implementing that is beyond the scope of Wine 1.0, so lets just get this bug
fixed for now.
The point with the bad name for the method is not addressed, but I can't think
of a better name. If anybody has suggestions, feel free to bring them up
-------------- next part --------------
A non-text attachment was scrubbed...
Name: 0001-WineD3D-Use-the-shader-backend-to-enable-disable.patch
Type: text/x-diff
Size: 10157 bytes
Desc: not available
Url : http://www.winehq.org/pipermail/wine-patches/attachments/20080423/6d8d2c36/attachment-0001.patch
More information about the wine-patches
mailing list