[7/9] WineD3D: Always load glFinish and glFlush from opengl32.dll

H. Verbeet hverbeet at gmail.com
Sun Aug 3 04:00:53 CDT 2008


2008/8/3 Stefan Dösinger <stefan at codeweavers.com>:
> +/* glFinish and glFlush are always loaded from opengl32.dll, this the always have
> + * __stdcall calling convention
> + */
In theory WINAPI could be something else than __stdcall.



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