[PATCH] WineD3D: More spam=0A=
Stefan Doesinger
stefan at codeweavers.com
Tue Aug 12 17:52:35 CDT 2008
=0A=
---=0A=
dlls/wined3d/glsl_shader.c | 3 ++-=0A=
1 files changed, 2 insertions(+), 1 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c=0A=
index 63d95fd..ee38ffc 100644=0A=
--- a/dlls/wined3d/glsl_shader.c=0A=
+++ b/dlls/wined3d/glsl_shader.c=0A=
@@ -70,7 +70,8 @@ void print_glsl_info_log(WineD3D_GL_Info *gl_info, =
GLhandleARB obj) {=0A=
"Vertex shader(s) linked, no fragment shader(s) defined.", =
/* fglrx, no \n */=0A=
"Fragment shader was successfully compiled to run on =
hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not =
supported",=0A=
"Fragment shader(s) linked, no vertex shader(s) defined.", =
/* fglrx, no \n */=0A=
- "Fragment shader(s) linked, no vertex shader(s) defined. \n " =
/* fglrx, with \n */=0A=
+ "Fragment shader(s) linked, no vertex shader(s) defined. \n ", =
/* fglrx, with \n */=0A=
+ "WARNING: 0:2: extension 'GL_ARB_draw_buffers' is not =
supported\n" /* MacOS ati */=0A=
};=0A=
=0A=
GL_EXTCALL(glGetObjectParameterivARB(obj,=0A=
-- =0A=
1.5.4.5=0A=
=0A=
------=_NextPart_000_0043_01C902BC.84DDDED0--
More information about the wine-patches
mailing list