[PATCH] WineD3D: More spam=0A=

Stefan Doesinger stefan at codeweavers.com
Tue Aug 12 17:52:35 CDT 2008


=0A=
---=0A=
 dlls/wined3d/glsl_shader.c |    3 ++-=0A=
 1 files changed, 2 insertions(+), 1 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c=0A=
index 63d95fd..ee38ffc 100644=0A=
--- a/dlls/wined3d/glsl_shader.c=0A=
+++ b/dlls/wined3d/glsl_shader.c=0A=
@@ -70,7 +70,8 @@ void print_glsl_info_log(WineD3D_GL_Info *gl_info, =
GLhandleARB obj) {=0A=
         "Vertex shader(s) linked, no fragment shader(s) defined.",      =
    /* fglrx, no \n   */=0A=
         "Fragment shader was successfully compiled to run on =
hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not =
supported",=0A=
         "Fragment shader(s) linked, no vertex shader(s) defined.",      =
    /* fglrx, no \n   */=0A=
-        "Fragment shader(s) linked, no vertex shader(s) defined. \n "   =
    /* fglrx, with \n */=0A=
+        "Fragment shader(s) linked, no vertex shader(s) defined. \n ",  =
    /* fglrx, with \n */=0A=
+        "WARNING: 0:2: extension 'GL_ARB_draw_buffers' is not =
supported\n"  /* MacOS ati      */=0A=
     };=0A=
 =0A=
     GL_EXTCALL(glGetObjectParameterivARB(obj,=0A=
-- =0A=
1.5.4.5=0A=
=0A=

------=_NextPart_000_0043_01C902BC.84DDDED0--




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