[PATCH] WineD3D: Declare the texture factor when =

unknown (none) stefan at .
Mon Aug 18 14:28:09 CDT 2008


D3DTOP_BLENDFACTORALPHA is used=0A=
=0A=
---=0A=
 dlls/wined3d/arb_program_shader.c |    2 ++=0A=
 1 files changed, 2 insertions(+), 0 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/arb_program_shader.c =
b/dlls/wined3d/arb_program_shader.c=0A=
index 97a1cab..0d8c4eb 100644=0A=
--- a/dlls/wined3d/arb_program_shader.c=0A=
+++ b/dlls/wined3d/arb_program_shader.c=0A=
@@ -2646,6 +2646,8 @@ static GLuint gen_arbfp_ffp_shader(struct =
ffp_settings *settings, IWineD3DStateB=0A=
             bump_used[stage] =3D TRUE;=0A=
             tex_read[stage] =3D TRUE;=0A=
             luminance_used[stage] =3D TRUE;=0A=
+        } else if(settings->op[stage].cop =3D=3D =
WINED3DTOP_BLENDFACTORALPHA) {=0A=
+            tfactor_used =3D TRUE;=0A=
         }=0A=
 =0A=
         if(arg0 =3D=3D WINED3DTA_TFACTOR || arg1 =3D=3D =
WINED3DTA_TFACTOR || arg2 =3D=3D WINED3DTA_TFACTOR) {=0A=
-- =0A=
1.5.6.4=0A=
=0A=

------=_NextPart_000_0013_01C90695.9A6AE400--




More information about the wine-patches mailing list