[PATCH] WineD3D: remove some more junk code=0A=

Stefan Doesinger stefan at codeweavers.com
Thu Aug 21 13:33:11 CDT 2008


=0A=
the device can't be released before the resources because the=0A=
resources hold a reference to the device=0A=
---=0A=
 dlls/wined3d/device.c |   10 ----------=0A=
 1 files changed, 0 insertions(+), 10 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c=0A=
index a569e96..e199ad1 100644=0A=
--- a/dlls/wined3d/device.c=0A=
+++ b/dlls/wined3d/device.c=0A=
@@ -2172,10 +2172,6 @@ static HRESULT WINAPI =
IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface, WINED3DPR=0A=
 =0A=
     ENTER_GL();=0A=
 =0A=
-#if 0=0A=
-    IWineD3DImpl_CheckGraphicsMemory();=0A=
-#endif=0A=
-=0A=
     { /* Set a default viewport */=0A=
         WINED3DVIEWPORT vp;=0A=
         vp.X      =3D 0;=0A=
@@ -7589,12 +7585,6 @@ static void WINAPI =
IWineD3DDeviceImpl_ResourceReleased(IWineD3DDevice *iface, IW=0A=
                         This->stateBlock->streamSource[streamNumber] =
=3D 0;=0A=
                     }=0A=
                 }=0A=
-#if 0   /* TODO: Manage internal tracking properly so that 'this =
shouldn't happen' */=0A=
-                 else { /* This shouldn't happen */=0A=
-                    FIXME("Calling application has released the device =
before relasing all the resources bound to the device\n");=0A=
-                }=0A=
-#endif=0A=
-=0A=
             }=0A=
         }=0A=
         break;=0A=
-- =0A=
1.5.6.4=0A=
=0A=

------=_NextPart_000_0009_01C90844.17899260--




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