[PATCH 3/5] wined3d: Make the condition to enter p8 conversion shader path more strict.
Alexander Dorofeyev
alexd4 at inbox.lv
Sun Aug 31 09:05:37 CDT 2008
This prevents shader path from being entered for an offscreen surface when there
is p8 render target and fixes failures in ddraw visual test (with opengl
rendering and RTL_READDRAW mode) and visual glitches in Red Alert.
---
dlls/wined3d/surface.c | 6 +++++-
1 files changed, 5 insertions(+), 1 deletions(-)
-------------- next part --------------
A non-text attachment was scrubbed...
Name: 253a81cf84a184ee2aa33f35a4450a221af14eb5.diff
Type: text/x-patch
Size: 1003 bytes
Desc: not available
Url : http://www.winehq.org/pipermail/wine-patches/attachments/20080831/1909102b/attachment.bin
More information about the wine-patches
mailing list