wined3d: Load texture coordinates from the correct streams.
Henri Verbeet
hverbeet at codeweavers.com
Mon Dec 8 03:30:01 CST 2008
This fixes a regression introduced by commit
a2febdd200f7149cff7fe923b7316dcdafca693a.
---
dlls/wined3d/drawprim.c | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 28b6c30..7603103 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -395,10 +395,10 @@ static void drawStridedSlow(IWineD3DDevice *iface, const WineDirect3DVertexStrid
continue;
}
- if(sd->u.s.texCoords[textureNo].lpData)
+ if(sd->u.s.texCoords[coordIdx].lpData)
{
- texCoords[textureNo] =
- sd->u.s.texCoords[textureNo].lpData + streamOffset[sd->u.s.texCoords[textureNo].streamNo];
+ texCoords[coordIdx] =
+ sd->u.s.texCoords[coordIdx].lpData + streamOffset[sd->u.s.texCoords[coordIdx].streamNo];
tex_mask |= (1 << textureNo);
}
else
--
1.5.6.4
--------------090603000506020301010507--
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