wined3d: Load texture coordinates from the correct streams.

Henri Verbeet hverbeet at codeweavers.com
Mon Dec 8 03:30:01 CST 2008


This fixes a regression introduced by commit
a2febdd200f7149cff7fe923b7316dcdafca693a.
---
 dlls/wined3d/drawprim.c |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 28b6c30..7603103 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -395,10 +395,10 @@ static void drawStridedSlow(IWineD3DDevice *iface, const WineDirect3DVertexStrid
             continue;
         }
 
-        if(sd->u.s.texCoords[textureNo].lpData)
+        if(sd->u.s.texCoords[coordIdx].lpData)
         {
-            texCoords[textureNo] =
-                    sd->u.s.texCoords[textureNo].lpData + streamOffset[sd->u.s.texCoords[textureNo].streamNo];
+            texCoords[coordIdx] =
+                    sd->u.s.texCoords[coordIdx].lpData + streamOffset[sd->u.s.texCoords[coordIdx].streamNo];
             tex_mask |= (1 << textureNo);
         }
         else
-- 
1.5.6.4



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