wined3d: Don't trace the shader if nobody's looking.

Henri Verbeet hverbeet at codeweavers.com
Thu Dec 11 04:52:37 CST 2008


---
 dlls/wined3d/pixelshader.c  |    2 +-
 dlls/wined3d/vertexshader.c |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c
index 659a9b4..c5f3c3e 100644
--- a/dlls/wined3d/pixelshader.c
+++ b/dlls/wined3d/pixelshader.c
@@ -323,7 +323,7 @@ static HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *i
     TRACE("(%p) : pFunction %p\n", iface, pFunction);
 
     /* First pass: trace shader */
-    shader_trace_init(pFunction, This->baseShader.shader_ins);
+    if (TRACE_ON(d3d_shader)) shader_trace_init(pFunction, This->baseShader.shader_ins);
 
     /* Initialize immediate constant lists */
     list_init(&This->baseShader.constantsF);
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index 434fa05..529fe7a 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -435,7 +435,7 @@ static HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader
     TRACE("(%p) : pFunction %p\n", iface, pFunction);
 
     /* First pass: trace shader */
-    shader_trace_init(pFunction, This->baseShader.shader_ins);
+    if (TRACE_ON(d3d_shader)) shader_trace_init(pFunction, This->baseShader.shader_ins);
 
     /* Initialize immediate constant lists */
     list_init(&This->baseShader.constantsF);
-- 
1.5.6.4



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