d3d9/tests: Make some functions static.
Francois Gouget
fgouget at free.fr
Fri Dec 12 03:21:06 CST 2008
---
dlls/d3d9/tests/visual.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index fdf341f..9bcb42f 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -5774,7 +5774,7 @@ static void pshader_version_varying_test(IDirect3DDevice9 *device) {
if(texture) IDirect3DTexture9_Release(texture);
}
-void test_compare_instructions(IDirect3DDevice9 *device)
+static void test_compare_instructions(IDirect3DDevice9 *device)
{
DWORD shader_sge_vec_code[] = {
0xfffe0101, /* vs_1_1 */
@@ -5912,7 +5912,7 @@ void test_compare_instructions(IDirect3DDevice9 *device)
IDirect3DVertexShader9_Release(shader_slt_scalar);
}
-void test_vshader_input(IDirect3DDevice9 *device)
+static void test_vshader_input(IDirect3DDevice9 *device)
{
DWORD swapped_shader_code_3[] = {
0xfffe0300, /* vs_3_0 */
--
1.5.6.5
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