d3dx8: Remove unused Wine debug channel

Andrew Talbot andrew.talbot at talbotville.com
Tue Dec 16 15:58:38 CST 2008


Changelog:
    d3dx8: Remove unused Wine debug channel.

diff --git a/dlls/d3dx8/mesh.c b/dlls/d3dx8/mesh.c
index b9ba976..c1d242b 100644
--- a/dlls/d3dx8/mesh.c
+++ b/dlls/d3dx8/mesh.c
@@ -20,10 +20,6 @@
 #include "wingdi.h"
 #include "d3dx8.h"
 
-#include "wine/debug.h"
-
-WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
-
 BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *pmin, CONST D3DXVECTOR3 *pmax, CONST D3DXVECTOR3 *prayposition, CONST D3DXVECTOR3 *praydirection)
 
 /* Algorithm taken from the article: An Efficient and Robust Ray-Box Intersection Algoritm



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