[PATCH] wined3d: Fix crash in list remove if vertex shader creation fails.
Pauli Nieminen
suokkos at gmail.com
Tue Dec 16 18:05:29 CST 2008
Also change CreatePixelShader to use same logic just in case
---
dlls/wined3d/device.c | 15 +++++++--------
1 files changed, 7 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 6ded1a2..7bf56a1 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1888,14 +1888,14 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexShader(IWineD3DDevice *ifac
hr = IWineD3DVertexShader_SetFunction(*ppVertexShader, pFunction);
+ list_add_head(&This->shaders, &object->baseShader.shader_list_entry);
+
if (WINED3D_OK != hr) {
FIXME("(%p) : Failed to set the function, returning WINED3DERR_INVALIDCALL\n", iface);
IWineD3DVertexShader_Release(*ppVertexShader);
- return WINED3DERR_INVALIDCALL;
}
- list_add_head(&This->shaders, &object->baseShader.shader_list_entry);
- return WINED3D_OK;
+ return hr;
}
static HRESULT WINAPI IWineD3DDeviceImpl_CreatePixelShader(IWineD3DDevice *iface, CONST DWORD *pFunction, IWineD3DPixelShader **ppPixelShader, IUnknown *parent) {
@@ -1908,11 +1908,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreatePixelShader(IWineD3DDevice *iface
D3DCREATESHADEROBJECTINSTANCE(object, PixelShader)
object->baseShader.shader_ins = IWineD3DPixelShaderImpl_shader_ins;
hr = IWineD3DPixelShader_SetFunction(*ppPixelShader, pFunction);
- if (WINED3D_OK == hr) {
- TRACE("(%p) : Created Pixel shader %p\n", This, *ppPixelShader);
- list_add_head(&This->shaders, &object->baseShader.shader_list_entry);
- } else {
- WARN("(%p) : Failed to create pixel shader\n", This);
+ list_add_head(&This->shaders, &object->baseShader.shader_list_entry);
+ if (WINED3D_OK != hr) {
+ FIXME("(%p) : Failed to create pixel shader\n", This);
+ IWineD3DPixelShader_Release(*ppPixelShader);
}
return hr;
--
1.5.6.3
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