wined3d: Fix constant setting for the ARB backend.
Henri Verbeet
hverbeet at codeweavers.com
Wed Dec 17 10:07:24 CST 2008
---
dlls/wined3d/device.c | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 326c8ba..9342040 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3639,6 +3639,8 @@ UINT count) {
This->highest_dirty_vs_const = max(This->highest_dirty_vs_const, start+count+1);
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VERTEXSHADERCONSTANT);
+ memset(This->updateStateBlock->changed.vertexShaderConstantsF + start, 1,
+ sizeof(*This->updateStateBlock->changed.vertexShaderConstantsF) * count);
return WINED3D_OK;
}
@@ -4072,6 +4074,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShaderConstantF_DirtyConst(
This->highest_dirty_ps_const = max(This->highest_dirty_ps_const, start+count+1);
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_PIXELSHADERCONSTANT);
+ memset(This->updateStateBlock->changed.pixelShaderConstantsF + start, 1,
+ sizeof(*This->updateStateBlock->changed.pixelShaderConstantsF) * count);
return WINED3D_OK;
}
--
1.5.6.4
--------------070904020703060309060400--
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