wined3d: Remove superfluous semicolons
Andrew Talbot
andrew.talbot at talbotville.com
Wed Dec 24 12:13:21 CST 2008
Changelog:
wined3d: Remove superfluous semicolons.
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 95ee0ec..d62ef07 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -754,7 +754,7 @@ const char* debug_d3ddeclusage(BYTE usage) {
const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res) {
switch (res) {
-#define RES_TO_STR(res) case res: return #res;
+#define RES_TO_STR(res) case res: return #res
RES_TO_STR(WINED3DRTYPE_SURFACE);
RES_TO_STR(WINED3DRTYPE_VOLUME);
RES_TO_STR(WINED3DRTYPE_TEXTURE);
@@ -771,7 +771,7 @@ const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res) {
const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) {
switch (PrimitiveType) {
-#define PRIM_TO_STR(prim) case prim: return #prim;
+#define PRIM_TO_STR(prim) case prim: return #prim
PRIM_TO_STR(WINED3DPT_POINTLIST);
PRIM_TO_STR(WINED3DPT_LINELIST);
PRIM_TO_STR(WINED3DPT_LINESTRIP);
@@ -1098,7 +1098,7 @@ const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) {
const char* debug_d3dpool(WINED3DPOOL Pool) {
switch (Pool) {
-#define POOL_TO_STR(p) case p: return #p;
+#define POOL_TO_STR(p) case p: return #p
POOL_TO_STR(WINED3DPOOL_DEFAULT);
POOL_TO_STR(WINED3DPOOL_MANAGED);
POOL_TO_STR(WINED3DPOOL_SYSTEMMEM);
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